
Fixed it so that Saltzpyre’s Billhook isn’t able to one-shot Brimstone Horsepurge by using the pull action at a specific time. Fixed a location where Beastmen patrols could become stuck. Fixed a spot where bots were prone to leap off a cliff. Fixed a particularly troublesome spot where bots could and often would cliff-dive. Fixed an issue where bots could become stuck by the ladder in the end event. Fixed a couple of locations that could instantly kill players and bots. Fixed an exploit where players could just basically skip the whole challenge. Fixed various spots where players and bots could get stuck. Fixed some spots where the cannonball could drop through the terrain. Increased size of the interaction shape on the cannonball, making it easier for players to pick up the cannonball in frenzied situations. Fixed a broken respawn location near the first Grimoire. Fixed a spot in the end event where enemies could spawn out of thin air. Fixed a spot that could just heart-attack a player, killing them outright. Fixed a spot where bots would get stuck trying to retrieve the second Grimoire. Fixed a location where Skaven could die immediately after spawning. Fixed some cases where a Chaos Spawn could get stuck in branches. Fixed an issue where Sienna could Fire Walk herself into a ceiling spot. Fixed an issue where a barrel could be thrown out of bounds, soft-locking the level. Fixed some spots where bots could get stuck when trying to retrieve a Tome, and a couple of other locations where bots had trouble traversing, including a ladder or two.
Fixed an issue where early placing of the barrels to the cart could cause further barrels to not spawn. Fixed a spot where bots would get stuck trying to retrieve the first Tome. Fixed a location where patrols could become stuck. Fixed an issue where a wall could block ranged projectiles beyond its appearance. Fixed multiple locations where bots and players could become stuck. Fixed an issue where wooden doors would play the incorrect sound when struck. Fixed some situations where progression of the end event could freeze up incorrectly. Fixed an issue where Warpfire Thrower flames could travel through walls. Fixed an issue where enemies could spawn behind the sanctum gate. Fixed a spot where Sienna’s could Firewalk and find themselves beneath the map. Fixed an issue where bots could become unresponsive when focused on enemies behind walls. Fixed a location where Blightstormers could cast from underground. Fixed a location where the Blightstormer could spawn but be totally unreachable whilst still being able to cast. Fixed a number of locations where players and bots could not traverse up steep ledges. Fixed a rare issue where leylines could get locked in place whilst misaligned, soft locking the event. Fixed a spot where bots would get stuck trying to retrieve the last Tome.
Fixed some places where invisible collisions were blocking projectiles.Fixed an issue where bots could become stuck at the location of the second Grimoire.
Fixed a location where bots could become stuck against breakable wooden blockades.Fixed a spot where enemies could just flat out walk or run up a cliffside.Removed a boss wall in the middle of a capture point.Fixed an issue where the broken wooden blockade would appear to be intact for players that spawned in to the map in progress.